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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Re: Background Pixelation » » » » Post: Re: Background Pixelation |
Print at Dec 19, 2025, 10:21:39 AM |
| Posted by UbuntuBirdy at Oct 29, 2018, 5:34:11 PM |
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Re: Background Pixelation Cec, this is your file, just opened and directly rendered: ...as you said, no problem. But zoomed in only a little bit: ... the problem reappears. The biggest floor is a little bit displaced, so I tested if this can be the problem. But neither push it to the right position, nor delete the floor and rebuild it helps. If you create a second level and then increase the original level by 1mm, you can see strange "rays" on the floors in the 3d view: ![]() I suspect this has something to do with the problem, but I still can not figure out what exactly caused it. ---------------------------------------- Pascal SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x |
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