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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Custom made lights? » » » » Post: Re: Custom made lights? |
Print at Dec 20, 2025, 8:02:51 PM |
| Posted by okh at Dec 20, 2018, 9:52:57 AM |
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Re: Custom made lights? Lamp models with built in lights are great for simplifying house planning with SH3D. However, if you look at the masters of light they will rarely satisfy themselves with the built in light source properties, but add multiple light sources manually before rendering. So just a warning - for perfect rendering it is probably easier to add lightsources separately. If need be grouped with the model for easier editing in the plan. If you still wish to add lightsources to the model, you should be able to find out how by studying the links provided. Still, here is a slightly more elaborate description (no programming or Java required) - and off the top of my head (several steps may be superfluous depending on your computer setup and how you work):
id#1=macrodot#spotlightTo this list of properties, you need to add the lightSource properties, so it will look something like this: name#1=SpotlightWhere xx.xx is the placement of the lightsource along the x-axis, yy.yy along the y-axis, and zz.zz along the z axis (height) - see Puybaret's link. Numbers are relative to the dimensions listed above. lightSourceColor#1= should be set to the colour of the light in HTML notation (#RRGGBB) Red, Green, Blue - #FFFFFF is white, #000000 is black (Hex). lightSourceDiameter#= is, well, the diameter of the light. You can use several light-sources in one model adding more values behind xx.xx etc. separated by space. Note the US numeric format using . instead of ,
There may, by the way, be some licensing issues here. Do not know the origin of the model, but keep copyright in mind. ok |
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