Print at Dec 19, 2025, 2:24:59 PM

Posted by hansmex at Dec 22, 2018, 3:45:04 PM
Re: Problem with interfering textures
SH3D draws walls from one set of coordinates to the next, eg from 0,0 to 0,100. In reality, this defines a line; the wall is created by adding "thickness" to the line on both sides of it.

So, if you want to connect walls correctly, you should do it on the "line" level (or midpoint, if you prefer that word).

When drawing walls freehand, SH3D will show indicators to align walls at the inside, midpoint or outside.

To learn to use the Join command, just play with it. It's simple enough.
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