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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Some examples using the indirect light » » » » Post: Re: Some examples using the indirect light (globalIllumination = path) |
Print at Dec 18, 2025, 11:34:12 AM |
| Posted by enkonyito at Jan 9, 2019, 3:04:48 PM |
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Re: Some examples using the indirect light (globalIllumination = path) After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room. You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness. The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor. Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark. ---------------------------------------- EnkoNyito |
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