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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Various issue with walls/textures » » » » Post: Various issue with walls/textures |
Print at Dec 16, 2025, 3:32:07 AM |
| Posted by thoron at Jan 26, 2019, 9:56:31 PM |
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Various issue with walls/textures Hello, after some more weeks working with SW3D and building my home I notified various issues with walls/textures which make me crazy and I am seeking for some help to solve these issues: Issue no 1: In my house I have many walls which ends somewhere in the room so that you can see the head of the wall. Unfortunately this part of the wall does not get baseboards (see picture). Any idea how to get this done? Issue no2: If walls get one texture from one side and another texture from the other side, the top and the side (head) of the walls display both textures half and half. this leads to a problem especially with windows when this window is not sitting exactly in the middle (see picture) ![]() Issue no 3: Objects imported to SW3D do get a very strange texture on some areas (see picture). Especially if the texture has a structure like tiles the texture gets a strong distortion. This does not happen if the same object is textured in Sketch up. Any ideas here how this can be resolved? ![]() Issue no 4: Inclined walls which every house with inclined roof has. This picture shows the desired outcome: This is my first option in SW3D: walls not joined: OK, but the smaller wall has no inclination along its thickness as required. I read somehwere that walls meeting each other should always be joined. This would lead to the following situation: Not really ok, because the walls meet at different heights. Could be corrected, but need trigonometric calculations in order to input the right height. Two questions: 1. Is it possible to create a situation as shown in the first picture? If not is it planned to introduce this capability in a future version? 2. Is it right to say, that in the given situation the walls should not be joined? Hope somebody can help. Many thanks. |
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