Print at Dec 18, 2025, 9:27:54 PM

Posted by thoron at Feb 7, 2019, 3:56:52 PM
Re: Various issue with walls/textures
Thank you very much Ceciliabr,

I think, now I got the logic. If I am not wrong, I can es well explain the upscaling factor of 10 which I needed to get the stairs right with the red bricks. You scaled the box down to 0.2m (Factor 1/5) and used a 50% scale in the texture property (Factor 1/2). Makes together Factor 1/10. Right?

Nevertheless I consider all these issues as somewhat annoying and as well the walkarounds are not really perfect. My question would be:

Is it theortically possible to solve these issues in SW3D by improving the code (future update?)?

As I am trying to build my house as near as possible to reality I need anyhow to construct most of the objects (furniture and other stuff) myself as the objects in the SW3D library are not similar enough. For this I am using Sketch up and I can assign the textures as well in Sketch up which would be a good way of circumvent all these issues, especially as Sketch up offers a lot of options to deal with textures. (And I did this already successfully).

But if I want to use textures from the SW3D library I did not find a way how to import them in Sketch up. Do you have any idea?

If you should have any interest of it, I have written some words about how I texture models in this thread.


I looked at this briefly and it is really nice and interesting. Will look more deeply into it in the next time.