Print at Dec 19, 2025, 3:00:12 AM

Posted by Jonnie63 at Apr 2, 2019, 1:38:15 PM
smile   Materials - A level of indirection for textures
Hi

Apologies in advance if this is already possible and I just missed it.

My design involves sections of external wall finished in wood cladding interspersed with white render sections.

I would like to speculatively view different wood and render options.

As far as I understand it I need to alter each wall individually?

This is not as trivial as it sounds - I have 3 interconnected box like buildings, the plan suggests 12 walls but most of these are subdivided several times to reflect alternating external finishes ( wood or render ). I have not counted but I think I would be changing textures on at least 20 walls.

I wondered if it would be possible to have a level of indirection - that would mean that I assign material properties perhaps named by me as "wood panel" to some sections of wall and "rendered section" to others - I change two items of data but affect those changes over the whole building.

I would then edit only these materials ( 2 locations ) to change the wood cladding texture and rendered texture for the whole model.

It would be very nice to be able to flip between various scenarios
when planning colour, wood type, texture type for external (internal) wall finishes - do I like this cladding or that cladding - you know lots of "uhmmm-ing" and "ahhh-ing" and switching things around countless times trying to decide.

Again apologies for writing this as a wishlist item if it is already available and I just have not found it yet.