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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Materials - A level of indirection for textures » » » » Post: Re: Materials - A level of indirection for textures |
Print at Dec 21, 2025, 10:47:33 AM |
| Posted by digitaltrails at Apr 10, 2019, 11:14:55 PM |
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Re: Materials - A level of indirection for textures Thanks digitaltrails I will take a look. ... We fully believe that an architect has skills to bring to the table and we will be using one but we also feel that we simply cannot afford the hundreds of hours we would like to spend in the architects office and that is why Sweethome is such a blessing - we can put in hundreds of hours and then ask an architect to bring it to a conclusion or to tell us we have got it horribly wrong and then we should go away and come back with #2. ... It would be a pain to spend months on your own efforts to find that architecturally they are "horribly wrong". One reason to consult with an architect earlier is that they are often good at guiding you on the big picture spacial and flow issues. Once these big issues are resolved or narrowed you could still flesh the design out on your own with SH3D and only return to your architect when further advice is desired. Your SH3D models should hopefully increase the efficiency of the communications and help reduce the billable hours. We used SH3d to plan a renovation, we spent way too many hours trying to analyse and design everything ourselves. The clarity we gained after our architects first visit was simply transformational. |
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