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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Materials - A level of indirection for textures » » » » Post: Re: Materials - A level of indirection for textures |
Print at Dec 18, 2025, 2:57:49 PM |
| Posted by digitaltrails at Apr 11, 2019, 5:25:09 AM |
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Re: Materials - A level of indirection for textures This idea of indirection is nice but your goal could probably be achieved more easily by introducing the strorage of selections. A plugin could even manage some Store sélection... and Restore selection... menu items without the need of changing the program. Saving the stored selections in a SH3D file might be more difficult though. I could see this being implemented by walking the current selection items and adding them into a collection of weak-references. Restoring a selection would then just be a matter of setting the selection back to the weak-references that still refer to something.I don't see a easy way to persist this into a separate non SH3D file. A non-persistable weak-referenced based plugin would appear to be doable with very little coding. But I'm not sure it would be all that useful. |
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