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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Guide To Creating A Flat Roof With Cut Outs For Skylights » » » » Post: Re: Guide To Creating A Flat Roof With Cut Outs For Skylights |
Print at Dec 20, 2025, 5:35:16 PM |
| Posted by Jonnie63 at Apr 17, 2019, 6:00:38 PM |
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Re: Guide To Creating A Flat Roof With Cut Outs For Skylights Hi Mike. It is necessary to lower the roof or rather the level in which it is defined because.... 3 2 1 0 Means I can see level 0 'through the floor' when working on level 1 but if I move up to level 2 to make a change I cannot see level 0 so there I am blind. So I need to change the relative heights 3 1 2 0 Now I can see level 0 'through the floor' whilst working on level 2 - I can edit the roof and check it fits relative to whats going on on the ground floor. It's not a "do once" thing for me - constantly tweaking things and ripple adjustments move out through the building. The behaviour is documented in the tips section "How To Design A Split Level House" Quote: "Unfortunately, Sweet Home 3D draws only walls of the previous level in light grey. Therefore, the shop walls drawn at Level 0 won't appear at Level 2, because its previous level is Level 1 and not Level 0" The suggested workaround there is to copy 3d objects as markers between floors but I just move my levels up and down - my levels are actually named according to their elevation so I do not forget and tap in the wrong number when I restore the level to its normal height after the edit. Its not a hassle for me - just tap in a number before the edit and restore it after. Its all really just about being able to see the ground floor items when editing the profile of the roof, editing a skylight or similar. What I am really pleased about is that now I am working this way using dummy floors as ceilings then a tweak only involves an edit to a boundary whereas before it meant messing around with creating OBJ files and exporting them, repositioning them and so on. |
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