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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels » » » » Post: Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels |
Print at Dec 18, 2025, 8:32:33 PM |
| Posted by Plutarch at Jul 5, 2020, 6:15:48 AM |
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Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels Hi all This is my second topic post after discovering SH3D. Having a good time so far. Having designed my first building, I have 3 how-to questions I'd greatly appreciate help with: 1. How do I put skylights in my roof/ceiling, such that they act as the window structures they are intended to be? Whether I use the top-level floor method for creating my flat roof, or a big flat 'cube', obviously the skylights do not create actual holes in the structure. 2. I often need to make custom joinery by changing and arranging cubes. How do I cut one shape out of another? i.e. If I have two plank-like shapes that I've created from cubes, how do I minus one from the other, leaving a hole/cut-out? 3. In my first post, I was shown how to create two lofts at different elevations, which was great. But it involved staggering a few different elevations, such that walls are like Jenga pieces in places now. This is an issue if, say, I need to apply a cladding texture to the exterior of the structure. I have to apply it to multiple staggered walls parts that compose the same wall face, so seamless textures do not work - it looks like a patchwork. Is there anyway either merge the vertical wallface in 3D in order to apply one consistent texture, or perhaps overlay a shape? I suppose an extreme solution would be to create a .1cm outer wall around the entire structure to act as a veneer, and add service hatches everywhere there is a hole. But that would be very messy. If anyone has the time to help me out with these objectives, I'd be set! Much appreciated. |
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