Print at Dec 21, 2025, 4:37:36 AM

Posted by sumpfsuppe at Nov 3, 2020, 10:56:33 AM
confused   Material texture appears tiny on imported .obj model
Hi all,

I've modelled the roof of my future house and exported the model as Wavefront/OBJ (using Creo and Keyshot). In order to apply individually aligned roof tile textures, each surface has a different material:



So far, so good. Next I'd like to import my roof tiles, using this image. This is how the import wizard looks like:



Next, I apply the imported texture:



But then things get weird. The texture is applied, but the single roof tiles look super tiny:



There is also a full screenshot, I've added a bed for scale. wink At the first glance the surface looks plain gray. You may need to zoom in a bit to see that the texture is actually applied, but just too small.

I have already fiddled around with the settings, but it seems that the size defined during texture import has no impact on the visual result. I also tried the scale setting, but I wasn't able to get a reasonable result even with a factor of 10^5%.

Can anyone reproduce this and/or know how to solve this issue? You may use my 3D model (obj/mat): https://nx7423.your-storageshare.de/s/8miXndTBanMfi5N

I am using the Java Web Start version of Sweet Home 3D 6.4.2 running under Windows 10. Any help is appreciated, thanks!