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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Material texture appears tiny on imported .obj model » » » » Post: Material texture appears tiny on imported .obj model |
Print at Dec 21, 2025, 4:37:36 AM |
| Posted by sumpfsuppe at Nov 3, 2020, 10:56:33 AM |
Material texture appears tiny on imported .obj modelHi all, I've modelled the roof of my future house and exported the model as Wavefront/OBJ (using Creo and Keyshot). In order to apply individually aligned roof tile textures, each surface has a different material: ![]() So far, so good. Next I'd like to import my roof tiles, using this image. This is how the import wizard looks like: Next, I apply the imported texture: But then things get weird. The texture is applied, but the single roof tiles look super tiny: ![]() There is also a full screenshot, I've added a bed for scale. At the first glance the surface looks plain gray. You may need to zoom in a bit to see that the texture is actually applied, but just too small.I have already fiddled around with the settings, but it seems that the size defined during texture import has no impact on the visual result. I also tried the scale setting, but I wasn't able to get a reasonable result even with a factor of 10^5%. Can anyone reproduce this and/or know how to solve this issue? You may use my 3D model (obj/mat): https://nx7423.your-storageshare.de/s/8miXndTBanMfi5N I am using the Java Web Start version of Sweet Home 3D 6.4.2 running under Windows 10. Any help is appreciated, thanks! |
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Current timezone is GMT Dec 21, 2025, 4:37:36 AM |