Print at Dec 15, 2025, 11:42:53 PM

Posted by snmavronis at Jan 29, 2021, 2:35:27 PM
Re: 3D Custom Models - Using Other's Parts?
Just a thumbnail for some context on that Blender object shape. I ended up not using it and just kept the native BSP subtractive/additive based modeling done within UnrealEd. This is how 80s lasertag looked like in real-life in-game. It's exact scale from blueprints:


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Steve N Mavronis - Retired PC Tech