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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Risers and Steps » » » » Post: Re: Risers and Steps |
Print at Dec 21, 2025, 2:49:19 PM |
| Posted by snmavronis at Jan 29, 2021, 2:46:12 PM |
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Re: Risers and Steps Yeah you'd have to define the virtual visitor's collision boundaries as well as all objects you'd interact with. At that point you might as well adopt a 3D first person game engine. I know from messing with first person shooter level making in past decades that I always had to compromise and oversize openings or passageways for the player not to get stuck in if using real-world scale. For example instead of using 16 game units per foot, I had to upscale my blueprint measurements to 20 units per foot (or more) depending on how tight things were to navigate. It was cool to virtually walk around in a fully rendered environment though, not just a non-lit preview 3D window. But all this probably misses the point for general architectural/remodeling uses like SH3D is meant for. ---------------------------------------- Steve N Mavronis - Retired PC Tech |
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