Print at Dec 16, 2025, 3:33:46 PM

Posted by snmavronis at Feb 2, 2021, 2:28:01 PM
Virtual Visitor Level Boundaries
I wish the virtual visitor could transition between level boundaries and assume the new elevation change, i.e.: sunken floors, raised platforms, even steps to move into new levels. I realize much like in 3D shooter games it would require a collision mechanics between the virtual visitor and any object in the home. There could be a toggle if you want to walk through walls or not. When I played and did my own level editing for Unreal and Unreal Tournament (when you play tested a "game map" made with UnrealEd), you could invoke a fly command where with your cursor arrow keys and mouse could move to any elevation to look around and make full quality rendered screenshots. Anyway, this would be cool for video walkthroughs in SH3D. Right now if you want a certain perspective say mid stairs, you'd have to change the virtual visitor eye level setting. I'm sure something like this has been suggested before and it's probably beyond the purpose of what we use SH3D for so I understand. It's not a 3D game! This is just my fantasy wish. Take care. ;)
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Steve N Mavronis - Retired PC Tech