Print at Dec 17, 2025, 9:06:58 AM

Posted by vee at Feb 27, 2010, 1:15:54 PM
Re: Rotating objects on the X and Z axis
Hello Emmanuel

I'm new here but have used other tools such as DesignWorkshop. I have to congratulate you because SH3D is much nicer to use!

I got to this thread via the 'angled beam or plane' thread where someone else was hoping for a similar fix for angled objects.

I agree that keeping things simple is important but on the other hand, being able to angle a beam or plane would be immensely useful - really a basic tool rather than a pro tool. (If you look at the other thread, that is not a 'simple' solution.)

Since you say it's easy to program, I hope I can tempt you to program it! I have a suggestion for very easy use...

All that's needed is to be able to raise the elevation of each end seperatly. For the mouse you would use 'shift + drag the elevation corner tool' and for the keyboard entry it would be similar to the sloped wall entry box.

In practice one would make an oblong box (beam or plane) then set the vertical angle by simply raising one end (shift + elevation tool or enter in box for left or right end elevation). Then position it in space by raising the overall elevation as normal (based off the lower end) and using normal rotate as required.

I would like to model eco and timber-frame houses and such a tool would enable to show wood-beam structure seperate from wall structure.

If it's easy, please do it - how much beer would you like?!!

Thanks a lot
Vee