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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Trying to understand how to run a locally modified/built SH3D » » » » Post: Re: Trying to understand how to run a locally modified/built SH3D |
Print at Dec 17, 2025, 3:49:58 PM |
| Posted by mderouss at Aug 23, 2021, 6:45:41 PM |
Re: Trying to understand how to run a locally modified/built SH3DGreat, that does work. I was able to use a workaround also - just copying the SweetHome3D-6.6-src/install/linux/x64/SweetHome3D-6.6/lib/ directory to the lib directory in a 'normal' install allows me to test changes. My changes, though probably very ugly code from a Java perspective, do seem to have the intended effect. I'll play with the change for a few weeks, do some tweaking, and see if I think it's worth anything from a user perspective ( this is the 'make search return whole word matches' thing that I talked about in another thread ). If it might be, I'll propose it ( as a feature ). Thanks, Mark |
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