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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Recreating industrial loft scene » » » » Post: Re: Recreating industrial loft scene |
Print at Dec 16, 2025, 7:31:03 PM |
| Posted by sjb007 at Nov 5, 2021, 10:07:03 PM |
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Re: Recreating industrial loft scene SH3D is not a modelling tool. It is great for layout and planning, and mockups, but requires a bit of imagination to visualise your model in the real world. You will never get anywhere close to the source with SH3D - it simply isn't powerful enough. A simple example is the arched window frame. There is one in SH3D libraries, but the internal dividers are different to the one in the source, and so are the colours. You can change the colours by modifying the objects materials in its properties. However, changing the actual geometry requires a different program which may take a lot more investment of time to learn and produce models that match your needs. If you look at the wireframe images of the source you will see that the bricks in the walls are individually modelled, probably using powerful modelling tools to speed that up vastly. When you draw a wall object in SH3D it creates a single object and slaps a texture on it, and it is not flexible enough to get the effect shown in the source. In theory you could model every brick using the cube object in SW3D, but by god it would be tedious. Probably quicker to learn a proper 3D modelling tool. In my stuff I use SH3D to plan and test the layouts quickly. When I wanted to do a quality render/light study I used the SH3D as the layout reference, and remodelled the space in Blender. The models and textures are far higher quality, and the rendering result is far better and yet faster to do. |
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