Print at Dec 16, 2025, 12:37:44 PM

Posted by sjb007 at Nov 12, 2021, 1:06:11 AM
Re: Recreating industrial loft scene
Have a look at the posts from Cecilia before judging what's possible with SH3D...

I have seen Cecilia's stuff and it is indeed impressive, and probably at the upper limits of what I've seen SH3D/Sunflow achieve. I hate to think how long it takes to get those results based on how long my renders comparatively take. But those images are still not "arch viz" grade. Floors are typically flat repeating textures. No grain, no convincing sheen that varies with the grain, no edges catching the light.

The Yafray renderer looks capable of much better renders (depending on the source inputs) but I never got it working.

From the Sunflow website I see that the renderer can get somewhat closer, but the renderer itself is not the limiting factor for achieving the OP's source material in SH3D. It is the limited ability to modify models, and the limits of the surface texturing, with no control over bump, normals, roughness, metallicity, specularity, transparency, displacements, volumetrics. An image with these constraints will never be "arch viz" level.

What you can do is model/modify and assign materials to objects in a different program, and then try to import. However the materials of other programs will not fully import into SH3D.

Again, I'm absolutely not taking shots at SH3D. I think SH3D is excellent and has helped me immensly when figuring out how to fit rooms, fittings and furniture into the envelope of my house. But when I wanted to do a study of how natural daylight lit one of the spaces, both through the day and across the year (Solstices and Equinoxes), I moved to Blender.