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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: Pan tool in 3D and 2D view? » » » » Post: Re: Pan tool in 3D and 2D view? |
Print at Dec 18, 2025, 3:25:21 AM |
| Posted by Daniels118 at Nov 28, 2021, 11:29:45 PM |
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Re: Pan tool in 3D and 2D view? OK. So... That version fixes the startup, and my original zoom snap issue. I'm really happy to hear this ![]() About the hiding feature, consider it more as a proof of concept, I'm already thinking of improvements, and any critic/suggestions are appreciated. At first I thinked hiding the walls was enough, but then I've found that tall furnitures obstruct the view as much as the walls, so I decided to handle both. Since the purpose of this feature is to hide any object that obstructs what the user is really interested in, the critical question is: how to determine what the user wishes to see? I think the answer is very subjective, any assumption could be right for one user and wrong for another, this is why I implemented the option to clearly define what to hide using a poly. Of course drawing the poly requires some effort, so it's up to the user to decide if it is worth, or settle for the default behaviour (which I'm going to improve anyway ).You're right about the fact that walls and furnitures are handled differently. I won't report the details since it would be a very long list, which is going to change anyway. If you wish to know how it works you may look at the source code which is included in the plugin (you can explore its content using any zip file viewer). I will keep in mint all of your suggestion for the improvements. About the "ability to remove the perspective from 3D view": this will be part of another tool I'm thinking of, but for the moment I haven't the time to work on this. If you need such a feature take a look at the "SideView" plugin on the official plugins page (of course it lacks the sectioning tool, but for most cases is enough). About the camera moving away when selecting the polyline, I faced the same issue. I think I could easly fix it, but it would be better if it gets fixed in the main program issuing a bug report. I'll keep you updated. |
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