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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Terrain Generator plug-in » » » » Post: Re: Terrain Generator plug-in |
Print at Dec 17, 2025, 5:41:45 PM |
| Posted by Keet at May 7, 2022, 3:08:17 PM |
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Re: Terrain Generator plug-in Emmanuel, when you get to adding features to the Terrain Generator please consider these: 1. A highlighted point where the mouse is on the terrain. Currently it's a huge guess where elevation will occur on large terrains. Sometimes far from where you thought you clicked. 2. At least a single level of undo (if that doesn't cause memory problems) 3. Pan left/right and up/down This makes it easier to zoom into where you want, especially with larger terrains. 4. Keyboard keys to rotate/tilt and pan. If you zoom in to far you can no longer place the mouse at the side to do that. I would suggest the arrow keys for rotate/tilt and ctrl+arrow keys for panning. 5. Elevation accuracy: if you can't zoom in far enough you have very little control over how much elevation a mouse movement will trigger. 6. Set a max height: this so you can limit elevation to, for example, a wall height from where it slopes down. Without reasonable accuracy this is currently very difficult. This would also solve 'starting with a set elevation': set the max and lift everything to that height. I'm looking forward to see any or all in a next version! Keet ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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