Print at Dec 20, 2025, 6:46:33 PM

Posted by sjb007 at Jun 19, 2022, 2:31:35 AM
Re: Add "o" to OBJWriter output
Just so no one else wastes time, I've added the vertex groups and scaling to the blender obj import. Limited tests, but looks good.

I've written a provisional, untested patch for SH3D that I think will do the "o" entry. I'm not a Java dev but can sort of understand it, so it looks correct. I don't yet have Eclipse/JDK installed in order to try building it. That's the next job.

After that (if can figure it out) I might try and implement the idea of putting imported objects into a tree of blender containers based on Level and furniture groups (idea 2 in my earlier message). No promises on that one though.