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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Add "o" to OBJWriter output » » » » Post: Re: Add "o" to OBJWriter output |
Print at Dec 17, 2025, 1:44:05 PM |
| Posted by sjb007 at Jun 22, 2022, 2:55:16 PM |
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Re: Add "o" to OBJWriter output For anyone wondering, this can be wordarounded in Blender by simply turning on backface culling for the ceiling material. An alternative could be to export each room 2 times as 2 separate objects, one with both ceiling and floors, and one with floor only (the Room3D constructor has a ignoreCeilingPart parameter that can be used for this purpose). The third option is to use the second option, with the addition to select only the ceiling node: Room3D room3D = new Room3D(room, home, false, true);Once again making a bid for Most Valued Player I see. ![]() That was very helpful, although I've slightly modified the idea. Floors and Walls are entirely separate, and members of separate collections, so I can hide ceilings in one tap. I've posted the first real proof of concept to the ticket in comment 1 of this thread. It all works perfectly on my 90 MB exported obj file. It would be useful if some others could give it a try and see if it works for them. I just had the thought that the reverse could be done. Blender export to obj, and a special mode for SH3D to reimport. Roundtripping between the two. But I'm not think about that right now. I am still thinking about the plugin idea, but I just don't know if I have the Java chops to be able to do that. I'm noticing quite a few issues in Blender with flipped normals. This makes backface culling look quite bad, and tends to butcher the textures/smoothing. I'm not sure if this is poor quality models, the export, or the import. Whatever it is, it is not my code, because I'm not monkeying around with that stuff. |
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