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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Terrain Generator plug-in » » » » Post: Re: Terrain Generator plug-in |
Print at Dec 15, 2025, 3:56:59 PM |
| Posted by Keet at Oct 15, 2022, 7:01:15 PM |
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Re: Terrain Generator plug-in Just must have a room selected to enable the Terrain Generator. Read the information in this thread: https://sweethome3d.com/support/forum/viewthread_thread,10995 to help you on your way. Basically, a generated terrain is on object created using a room. The terrain elevations are stored with the room data. As long as you don't delete that room you can go back to that room, select it, start the terrain generator, and make further changes to the terrain. If you want to keep the room with the terrain elevations safe but not visible use a separate level for the room which you can make invisible. Once the terrain is generated you can move the generated terrain to a different level using cut-and-paste. You can set a texture using the rooms floor or set a texture after the object is generated. Experimenting will show which gives you the best results. A handy trick is to use multiple adjacent rooms with different textures. Select multiple rooms before starting the terrain generator and all will be included for elevating. You can use very thin walls to create a room with curves so you are not stuck with square rooms. Try this trick to create a path that slopes with the rest of the terrain: Use thin walls to craw the path. Give the rooms on both sides a grass texture and the path itself a pavement. Now select both the grass and the pavement rooms and start the terrain generator. Where you lift the terrain touching the path it will elevate along with the grass slopes on the sides. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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