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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to design a raised ground floor » » » » Post: Re: How to design a raised ground floor |
Print at Dec 17, 2025, 3:31:24 AM |
| Posted by Keet at Oct 19, 2022, 6:05:05 PM |
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Re: How to design a raised ground floor First read the manual concerning levels: https://sweethome3d.com/userGuide.jsp#addingLevels In your specific case I would have a level 0 as the basic outside level, i.e. the terrain. This woud be where your 4-step stais are to get into the house. A level 1 starting at +100 cm which is your house ground level with whatever height you want. A level -1 is the basement level starting at minus x meter where x is: -(the height of the basement - 100 cm + the floor thickness of level 1)For example all your floors including the basement are each 300 high and every floor thickness is 12. this would make the levels: level -1, elevation -212, height 300 (elevation calculation: -(height 300 - 100 + floor thickness 12) = -212) level 0, elevation 0, height 300 (or more, doesn't really matter) level 1, elevation 100, height 300. To see how this works draw a simple square of walls on level -1 and give the walls a height of 300. Copy those walls and paste them on level 1. Create a room on level 1 and move that room a little outside the walls. Now you can see exactly how level heights and floor thickness corrolate to each other. (Make sure you have the 3D view to show all levels.) Place a box with a height of 100 cm on level 0 and you can see that the top of the box is at the same level as the top of the floor of level 1. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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