Print at Dec 17, 2025, 8:58:46 PM

Posted by klimek at Dec 4, 2022, 12:15:21 PM
Storing exact location of camera and size of viewport
I'd like to over time do multiple renderings and overlay them pixel-exact. For that, I'd like to store the exact camera location and viewport size.

I can store the camera point, but that will always be relative to the currently selected item, so I have to remember which item I used before loading the camera point. While that is a bit annoying, I can still handle it.

Next comes the view port - it looks like I have to resize the window to the exact size I had it to get the same rendering pixel-wise.

Overall, is there a way to store the exact camera and view port to be able to redo renderings pixel-exactly?
Thanks for any help!