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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Storing exact location of camera and size of viewport » » » » Post: Storing exact location of camera and size of viewport |
Print at Dec 17, 2025, 8:58:46 PM |
| Posted by klimek at Dec 4, 2022, 12:15:21 PM |
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Storing exact location of camera and size of viewport I'd like to over time do multiple renderings and overlay them pixel-exact. For that, I'd like to store the exact camera location and viewport size. I can store the camera point, but that will always be relative to the currently selected item, so I have to remember which item I used before loading the camera point. While that is a bit annoying, I can still handle it. Next comes the view port - it looks like I have to resize the window to the exact size I had it to get the same rendering pixel-wise. Overall, is there a way to store the exact camera and view port to be able to redo renderings pixel-exactly? Thanks for any help! |
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