Print at Dec 16, 2025, 4:19:02 AM

Posted by Keet at Feb 9, 2023, 8:51:18 AM
Re: Distored textures
It's a known fact that the sides of walls have this distorted effect. One way to solve it is to split the wall and bent a short part (as long as the wall is thick) so the 'end' of the wall is the same as the rest of the wall and the real end is hidden against the other wall.
Another trick is to just place a thin box against the wall but that produces the problem that textures don't seem to display the same on a wall and an object.
A third trick is to just create wall out of boxes, triabgles, and/or custom shapes (Tools menu, Generate 3D shape).

For the stairs I would have created some custom shapes. One for the bottom step, one for conscutive steps and one for the platform. If you create the shapes all in the same direction textures will display perfectly. This is more or less the same as what you mentioned as the texture coordinates in Blender, you just create all parts in the same way, not one horizontal and the next vertical. If you select the combined shapes and export them you can import them again as a single piece of furniture and even have the option to mark it as staircase so it will generate a hole in the ceiling if necessary.

(It is also possible that you have positioned your model in FreeCad diagonally when exporting, I don't know if FreeCad takes that into consideration for the texture directions when exporting.)
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