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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: build SW bundle for MacOS » » » » Post: Re: build SW bundle for MacOS |
Print at Dec 16, 2025, 5:23:33 AM |
| Posted by Puybaret at Jun 17, 2023, 4:24:32 PM |
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Re: build SW bundle for MacOS Don't try macosx10.4Bundle target but rather the macosxBundle target in build.xml. Both targets require lipo found in macOS tools, but if you target only Intel or ARM processor, you could only copy the Java version of your choice (if you want an Intel version, change 3 times javaHome_macosx_arm64 property by javaHome_macosx_x86_64) and remove the the other calls to lipo used to build an Universal OpenJDK. I never tried this tip under another system. If it doesn't work under Windows, remove or adapt the exec tag which copies legal files with their symlinks). You could try also under to run Ant under Linux. The Intel or ARM OpenJDK 15 must be installed in the folder indicated in the properties javaHome_macosx_x86_64 or javaHome_macosx_arm64. Note that other targets like macosxInstaller and macosxSignedInstaller require also hdiutil and codesign which are tools of macOS. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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