Print at Dec 18, 2025, 3:50:45 PM

Posted by selden at Jul 3, 2023, 12:05:11 PM
Re: Object surfaces reflect environment?
Nope, sorry, "illum 2" made no difference whatsoever.

(I verified that SH3D was in fact using the .mtl that contained the illum statement: I saved the revised project file (giving it a different name). Then I opened the .sh3d file using 7zip and examined the .mtl information that it was actually using. The "illum 2" statement was there. I also noticed that it had reordered the lines in the material definition so that illum was first instead of last where I'd put it. I'm guessing that implies that SH3D recognized them OK.)

Maybe I haven't described my problem very well. My problem is not that the surfaces look glossy, but rather that they seem to be acting like mirrors. You actually can see a reflection of the adjacent object on the surface of the other object -- not just highlights, but an actual reflected image.
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Selden