Print at Dec 20, 2025, 12:05:50 PM

Posted by Keet at Aug 8, 2023, 9:44:11 AM
Re: Create a room between rooms
I currenly do use 0.1 thick walls, especially for curved formes. For straight sides I just draw the rooms manually because magnetism will snap them nicely together. I have in the past even connected every point manually after removing the walls but when the number of points exceeds the hundreds it becomes work instead of fun. Imagine you will have to do it again after each change of a room.

I disagree that the 0.1 gaps are hardly noticable. You can see them clearly because of the contrasting color of the 3D view ground. You can't make the 3D view ground the same color as a room because it would just contrast with another room, leaving the gap clearly visible when you rotate the 3D view. It's also not an option to have a second set of rooms 'at the bottom' that remain flat to allow multiple ground colors under the terrain because through elevation you will always have an angle to look through the gaps. Believe me, I have tried every possible trick trying to solve this.

The main point of my wish is that I could use a very thick wall to draw a river. After creating the rooms on each side the wall can be removed and the wide gap is the river. I can adjust the rooms a little to make the gap a little wider or smaller at some places to get a natural effect. Another good use is for side-lines or borders for a road (and of course the road itself) that all together elevate with the terrain. It would make the Terrain Generator a lot more usefull and allow for some very creative terrains.

So the problem is filling the gap with a room to enable elevation with the Terrain Generator. That filling-in is currently not possible between rooms. I haven't looked at the code but I bet it's quite similar to filling a room between walls. Even the points to use are already calculated on the adjacent rooms and walls. I guess the most difficult is finding the bounderies, being either a wall or another room.
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