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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Light refraction and mirror effect rendering. » » » » Post: Re: Light refraction and mirror effect rendering. |
Print at Dec 19, 2025, 10:00:12 AM |
| Posted by Keet at Oct 3, 2023, 6:18:58 PM |
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Re: Light refraction and mirror effect rendering. Exporting rooms is a little different than with other objects. With only one level and elevation left at 0 a room has only one face (or two if a ceiling is included) if there are no extra levels. This is because a room "sinks" into the level below. If there is no level below there is just a single flat face. If you want to export a room that has a thickness >0 just add a level -1 below level 0 and uncheck the ceiling display of the room. Unchecking the ceiling is important because otherwise export will generate a separate face at wall height above the floor. After export/import you can adjust the thickness so no need to set a floor thickness before export. But I divided it into 4 parts, in order I can build greenhouses of different lenght: 2 parts for the metal skeleton, and 2 parts for the plastic cover. That's what I did too, a single part open on both ends and a part closed on one side with doors that can be used as the ends for a row of open parts. See the files I made available.---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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