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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Generate roof plugin » » » » Post: Re: Generate roof plugin |
Print at Dec 18, 2025, 6:31:10 PM |
| Posted by dorin at Dec 15, 2023, 11:06:35 AM |
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Re: Generate roof plugin @Keet and @sjb007 Thanks for the appreciations! @Keet We accept the challenge BUT You accept to contribute (with code + time) and to be part of GRT ?? Our time have the same value as your or others. + In place to spend valuable time modifying roofs in Blender, you could help us (all of us) to make this plugin better. What you propose was in my mind from long time ago but I've been forced to give up because of my very poor knowledge of math, 3D notions and programing skills. Few considerations: 1. I think the straight skeleton is limited to what you seen already. 2. Probably we have to go back to the version 1.0 and fallow an other path adapted to this version features (maybe more). 3. The problem with straight skeleton is that is limited to 0 elevation of polygon points to compute planes. I've tried (not too hard) to pass this limitations but not worked every time. 4. To the actual UI it is needed to add a features to select and modify individual points, edges and (or) faces. Like AOI does. When (if) WE will work at it WE will see probably more. IMO it worth a try! (even from your side) ---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law |
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