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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Generate roof plugin » » » » Post: Re: Generate roof plugin |
Print at Dec 18, 2025, 11:51:03 PM |
| Posted by dorin at Dec 22, 2023, 6:28:02 PM |
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Re: Generate roof plugin @Daniels118 As usual you've right. I've retried and after ~30" I have the same result. @Keet 1. Considering your first request, the borders to fallow the sloping walls, I think was already solved. 2. In your specific construction it appear the faces 2,3,4 are part of the same plan. The faces 5,6,7 are also part of the same plan. So, the program will treated as a single face. 3. It appear you have the same result in Blender with the exception you've use a lot of textures side-by-side. 4. As far as I've read on the net the straight skeleton have at least two minuses: - don't invent faces where don't exist edges; it can combine (or split again the combined) edges to generate a face(s). Sometimes this kind of features (to add edge where is needed) could be very useful but I didn't find (yet) even a theory to do this. - don't fill gaps which could appear between some faces (planes) for the same reason: no edge no plan. 5. All this will don't stop me to try to make some improvements until next Christmas. Probably will look something like this: ![]() -I try to modify/add/remove points (one at a time). Unfortunately is not so simple as it looks. 6. About your remarks:
Thanks for the appreciations of the work of this team (GRT). ---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law |
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