Print at Dec 18, 2025, 11:51:03 PM

Posted by dorin at Dec 22, 2023, 6:28:02 PM
Re: Generate roof plugin
@Daniels118
As usual you've right. I've retried and after ~30" I have the same result.
@Keet
1. Considering your first request, the borders to fallow the sloping walls, I think was already solved.

2. In your specific construction it appear the faces 2,3,4 are part of the same plan. The faces 5,6,7 are also part of the same plan.
So, the program will treated as a single face.

3. It appear you have the same result in Blender with the exception you've use a lot of textures side-by-side.

4. As far as I've read on the net the straight skeleton have at least two minuses:
- don't invent faces where don't exist edges; it can combine (or split again the combined) edges to generate a face(s).
Sometimes this kind of features (to add edge where is needed) could be very useful but I didn't find (yet) even a theory to do this.
- don't fill gaps which could appear between some faces (planes) for the same reason: no edge no plan.

5. All this will don't stop me to try to make some improvements until next Christmas.
Probably will look something like this:


-I try to modify/add/remove points (one at a time).
Unfortunately is not so simple as it looks.

6. About your remarks:

  • Indeed I've modified to act in this way.
    When dragged the plugin try to solve all the intermediary values which cause latency and flickering.
    Anyway for more accuracy use arrows and fine slope.
  • It is still there and is extended to 179 degrees over the room edge.

Thanks for the appreciations of the work of this team (GRT).
----------------------------------------
A computer program does what you tell it to do, not what you want it to do. Murphy's Law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law