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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Museum or a home for people » » » » Post: Re: Museum or a home for people |
Print at Dec 16, 2025, 6:33:21 AM |
| Posted by Keet at Jan 7, 2024, 8:21:27 PM |
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Re: Museum or a home for people I would love to add many people to all my projects but it's not that simple. Basically you have only two choices: people that look like a puppet like most models in the Sweet Home 3D furniture library or download "real" models from other sites. The advantage of using the Sweet Home 3D models is that they are mostly small which means that they render fast and easy. On the other hand... they look really fake. Downloaded "real" models look great but they have the disadvantage that they are huge, which means very long rendering times both in your 3Dview and certainly when creating photos. And then there is the problem of positioning a model. Sweet Home 3D is home design software, not character modeling. This means there are no real fascilities to create and position characters. Most of the good character modeling software is expensive and still export a static model that you can't change in Sweet Home 3D. But, there is progress! One of the latest additions is the possibility to create characters in the open source software MakeHuman and import them in Sweet Home 3D. MakeHuman doesn't come close to commercial software like DAZ but you can create really decent people with it. It is often used by designers to set up a base character and export that to Blender to make it a real life like model. Also one of the more recent additions is a big set of deformations to rig a model. That means you can reposition the model in Sweet Home 3d. The Mannequin* models are examples of characters that you can model into different positions. I haven't had time to experiment with it but I think that you can make the imported MakeHuman models movable. Of course you could make real life like models also moveable but that means heavy manipulation in for example Blender. I haven't tried it yet but it should be possible to modify rigged models so they are movable in Sweet Home 3D. Rigged means that they have a bone structure and deformation points. Match them to the mannequin deformations and you have a positionable model. I don't know if the clothing textures follow a changed position. Ah, yes, clothing. There are base models which you can dress with different downloadable clothing specifically made for that base-type but you will probably have to buy everything. That can get really expensive very fast. For just a random character you found it will be difficult to find other clothing that matches the skin textures. In short: it would be great to add real life like people but the choices are limited for Sweet Home 3D. One character in a room works, maybe two. Try a public place with dozens and you can forget it. (There are "crowd models" but that's something different.) ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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