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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: I have been building models .obj » » » » Post: Re: I have been building models .obj |
Print at Dec 15, 2025, 6:42:04 PM |
| Posted by Keet at Jan 12, 2024, 2:39:45 PM |
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Re: I have been building models .obj That's a good model. Some remarks to help you create better models for Sweet Home 3D: • The size when importing is too small. This is caused by different standards between Blender and Sweet Home 3D (mm vs. cm). Use the resize option in the import wizard or resize after import, then export again with the correct Sweet Home 3D size. • The frame and the back overlap at the back of the top which can cause inaccurate coloring. Look at the back of the top when you rotate the model in Sweet Home 3D, you will see some shimmering where two faces at the same position fight to be displayed. Make the back side a little smaller than the outside frame to avoid this. • Assign meaningful names for the materials. This is easy while you're still in Blender. • Don't forget to include the .mtl file. Most users don't know how to create one using the .obj file. Sweet Home 3D does create an .mtl file when you export but it doesn't have all the materials from the .obj file when it was imported without an .mtl file. • Zip the .obj and .mtl file together for download. Sweet Home 3D can import the zip file without having to extract the model first. • For this model not really important but when you create more complex models you can decrease the model size by removing faces that you can't see anyway. For example where the side of a box fully touches another part the side face that is hidden can be removed without changing the model. If you can do this with multiple faces it will decrease the model size and increase loading time. • You can use the 'Smooth' option in Blender to make the back cylinder look more smoothly round. No need for registration on mediafire for just downloading. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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