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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Apartment project with lighting by invisible hemispheres. I continue advertising » » » » Post: Re: Apartment project with lighting by invisible hemispheres. I continue advertising |
Print at Dec 19, 2025, 9:05:10 PM |
| Posted by Keet at Jan 21, 2024, 8:33:32 AM |
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising That's what I mentioned in my previous post: Create the box so it's front size is the same as the pixel-size of the photo you use. Place the photo on the front and make the other sides invisible. Making the other sides invisible is important because invisible parts are not exported which means only the front face is exported. Then when you import again you have a model without sides that can cause reflection. I edited the obj and mtl files to change the material name to "Woman". After import you can resize the model by checking "Keep proportions" and change the height to the persons height. Then export/import again to have a model with the correct size for re-use. Because it's only the front face its depth is 0. You can increase the depth of the imported model but when you look at it in the 3Dview you will see that the image itself is still 0 and centered in the box. Since there is nothing on the sides of the box it's just the bounding box you increased, not the model itself. Make sure to use a .png image. With a .png the backside of the face displays the mirrored 'backside' of the photo like in my model. I have to say your tests display very promising results, much better than I thought was possible. With the correct picture, one that fits the needed shadows, the result is very close to life like. It's still much easier to use a 3D model but very few 3D models of people are real life like. The box-photo method has one huge advantage: you can use a photo of anything you want. You can place your own family in a house including the cat, the dog, and the kids toy car. I created a second model for testing: I used a slightly curved wall instead of a box. I had to edit in Blender to remove all faces except the front because you can't do that with a wall in Sweet Home 3D. wall-woman.zip ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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