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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to define multi-level hinge and rail of 3D model » » » » Post: Re: How to define multi-level hinge and rail of 3D model |
Print at Dec 16, 2025, 3:53:53 AM |
| Posted by [email protected] at Feb 3, 2024, 7:09:15 PM |
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Re: How to define multi-level hinge and rail of 3D model Hi, I'm new to using individual object movements, using specially created objects. If I understand correctly the (current) logic of Hinge, Rail and Ball Hinge moves the linked object on the rotation axis Rail moves it along that axis Ball around that axis To test it out, the final attempt was to create a sliding table that rolls up inside another object: 1) I tied a rail to a hinge (creating an object), obtaining a rail that moves in space perpendicular to the hinge's rotation axis 2) I composed umpteen objects (planes of identical thickness and length) 3) I tied them together with Hinges all tied to the moving Rail In this way I obtained numerous objects that move on their Hinge but also on the Rail to which they are linked, practically until they penetrate into the primary object (first linked to the object created as hinge+rail) which however remains free to rotate on himself, accompanying all those involved in him. At this point all that remained was the movement along the axis of another rail of the entire object thus created, which I believe is impossible today...certainly I, miserable man, have not succeeded until today. Is there any possibility?? To compensate, by using the same object but moving it in import on the axes I obtained .... 1) a folding shutter 2) a line (or an object) that is foldable and movable (on the horizontal plane) 3) a foldable and movable line (or object) (on the vertical plane) attached to the lower point which, if placed at height 0, can move until it disappears in the horizontal plane entirely or partially from the side opposite to which the hinge+rail object is bound 4) a foldable and movable line (or object) (on the vertical plane) attached to the top which could also simulate articulated movements I wonder what could happen if I added to each normal hinge of the individual planes (now with horizontal movement along the axis of the hinge+rail object) a hinge+rail object but perpendicular to the first.......I think I would find myself in Previous question or am I wrong??? Greetings PS I could also provide the individual OBJs with MTL (in color to identify them) of my tests at: https://www.mediafire.com/file/ehbhkd0u9ccaa94/My_objects_TEST.rar/file |
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