Print at Dec 21, 2025, 8:38:06 AM

Posted by Keet at Feb 10, 2024, 7:19:14 PM
Re: How to define multi-level hinge and rail of 3D model
Why do you have _and_opening_on_rail_2_ in your object? It is only one door on one rail.

Some suggestions:
• Remove all _and_opening_on_rail_2_ references since they have no use.
• Add a sill at the bottom of the door and remove the wall. If you added the wall to reserve a space for the opened door ask yourself if that is really necessary. It will create problems when you texture the wall where the door is placed.
(There are better ways if you want to see the size of an opened door: add the door to a Furniture Library (download the Furniture Library Editor here ). With the Furniture Library Editor you can add properties to objects that you can't add in the object file. One of those is adding a sash that displays a graph how the door or window opens. The quarter circle lines you see when you use one of the default doors or windows from Sweet Home 3D. That displays how far the door opens and is a guide when you place the door in a wall. Another way is to extend the rail as far as the door opens and create a custom cutout when you add the door to a Furniture Library. That will require some math calculations.)
• Move object rail_1 (material white_2) to the bottom 'inside' the sill or use the sill as a rail.
• Change the material names to get a more 'readable' model. (Read this to learn how. The example file is here.)
• Have you tried putting a wood texture on the door? It's probably because you constructed (part of ) the door in Blender but a wood texture doesn't show correct. Construct the door with boxes in Sweet Home 3D and add a wood texture with a clear grain. Adjust the textures for each side if necessary (scale/rotate) and export the model. Import and change back to colors. The texture alignment and scaling is preserved so if you later want to use a wood texture it looks good.
• You can add real inset door knobs but that requires some extra construction effort ;)
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