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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to define multi-level hinge and rail of 3D model » » » » Post: Re: How to define multi-level hinge and rail of 3D model |
Print at Dec 20, 2025, 2:16:58 PM |
| Posted by [email protected] at Feb 11, 2024, 6:52:31 PM |
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Re: How to define multi-level hinge and rail of 3D model Thanks again Keep...I was around "Why do you have _and_opening_on_rail_2_ in your object? There is only one door on a rail."........... I forgot in testing to delete "• Remove all _and_opening_on_rail_2_ references as they have no use"...done • "Add a threshold to the bottom of the door and remove the wall. If you added the wall to reserve space for the open door ask yourself if this is really necessary. It will create problems when you texture the wall the door is placed on." ... no it's not there in the model, I posted it there so you could check how angling the wall produces the display error during sliding... I didn't add the threshold because a sliding door normally doesn't have it, it slides or not inside the wall or outside the wall at floor level, but I could, right, put the separating wire there (to be able to hide it) if the two floors had different colors and shapes (they are normally metal) "(There are better ways if you want to see the dimensions of an open door: add the door to a furniture library (download the furniture library editor here). With the furniture library editor you can add properties to objects that you can't add in the object file. One of these is adding a sash that shows a graphic of how the door or window opens. The quarter circle lines you see when you use one of Sweet's default doors or windows Home 3D. This shows how far the door opens and acts as a guide when placing the door into a wall. Another way is to extend the track to the door opening and create a custom cutout when adding the door to a bookcase of furniture. This will require some mathematical calculations.)".........the sliding door has no clearance openings • "Move object track_1 (white material_2) down 'inside' the sill or use the sill as a track."....moved to the top of the frame • "Change the material names to get a more 'readable' model. (Read this to know how. The example file is here.)".........done on the model in progress • Have you tried putting a wooden frame on the door? It's probably because you built (part of) the door in Blender but the wood texture isn't displaying correctly. "Build the door with boxes in Sweet Home 3D and add a light grain wood frame. If necessary, adjust the textures for each side (resize/rotate) and export the model. Import and return to colors. Alignment and texture scaling are preserved, so if you later want to use a wood texture it will look good.".......I'll get to it • You can add real knobs to the doors, but this requires additional construction effort ;).......already thought of....also because they are not knobs or handles but flat finger knobs...the problem I think It will drill the solid horizontally into round shape. Meanwhile my extractable table continues.......I am very old and this is a pastime for me especially in winter when it is difficult for me to pursue my passion.....sailing. Thanks again Keep |
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