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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to make a mirror ball? » » » » Post: Re: How to make a mirror ball? |
Print at Dec 17, 2025, 5:41:57 PM |
| Posted by GaudiGalopin3324 at Feb 11, 2024, 10:00:12 PM |
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Re: How to make a mirror ball? I sometimes feel that reflections in mirrors are not quite natural and are often strangely miscalculated. But in the case of mirror balls, I have no confidence that there is a lie with reflections. Everything is very difficult and therefore convincingly real))). I used to ask a question on this forum about endless reflections in the "mirror corridor", the program has restrictions on this in two cycles, then a black square appears instead of the next reflection. This is done to save processor effort (?) when calculating. In my example with balls, there seem to be no black squares, probably no endless reflections (or the processor is not tired yet))). I want to try to work with translucent textures in my free time - I need to understand the possibilities of light transmission of mirror surface parameters. This is necessary for the backlight to work inside the form. And for example, for realism with the focus of the rays on the surface of the table. It's still black under the vases, if it's a mirror setting, it's wrong. I wanted to get a semi-transparent mirror, while it turns out to be deaf. |
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