|
Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: Pan tool in 3D and 2D view? » » » » Post: Re: Bug in Pan3Dview plugin with chained deformation |
Print at Dec 18, 2025, 10:27:19 AM |
| Posted by Keet at Feb 24, 2024, 9:53:08 AM |
|
Re: Bug in Pan3Dview plugin with chained deformation This is related to the last bug I reported and possibly determines the cause of the wrong deformation: I have a garage door that opens on a hinge some distance from the door to simulate rotating from bottom to top like a real garage door. Again the deformation in the Sweet Home 3D dialog is correct. Placed in a horizontal drawn wall the deformation in the 3Dview is correct but when I have a diagonally drawn wall the same garage door incorrectly deforms diagonally. The initial diagonal position is apparently the cause and the same as what happend with the wrong deformation in the previouly reported bug. I tried the same with the Scopia turn window. The result is the same (even without a wall): horizontal placed deforms correct, rotated diagonal deforms diagonally. SO it's definitely not caused by the door object itself. I investigated further with the test example I previously provided. I rotated the test object diagonally and expected the deformation of the door (hinge_1) to go wrong. Surprisingly that still went correct, even when I rotated the object diagonally or on its side! The second deformation remained wrong. So I added a third hinge to the test object, opening on hinge_2. The result was that that both hinge_2 and hinge_3 went wrong but hinge_1 remained correct. Hinge_3 did deform correct when hinge_2 was not deformed but that might have been because both hinge 1 and 2 are vertical hinges. I hope this helps to determine the problem. No hurry to fix it. I can see that a deformation works for a new object and that's the most important for now. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
|
|
Current timezone is GMT Dec 18, 2025, 10:27:19 AM |