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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Apartment project with lighting by invisible hemispheres. I continue advertising » » » » Post: Re: Apartment project with lighting by invisible hemispheres. I continue advertising |
Print at Dec 17, 2025, 8:41:20 PM |
| Posted by GaudiGalopin3324 at Mar 1, 2024, 6:23:19 PM |
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising I learned how to make natural matte bright light bulbs in lamps. Often models have such ready-made light bulbs, sometimes they are opaque, sometimes transparent. Based on the experience of studying the dispenser, I assigned a transparency coefficient of 0.1 for the bulbs in the MTL file. Now you need to carefully place a sphere of the desired shade of color inside the bulb, I left 50% power. I wrote the Mirror prefix in the OBJ file to the metal parts of the lamp and assigned the dark brown color in the model settings. The render turned out to be polished bronze. The light bulb got a white texture and became a matte white. If the light bulb is opaque in the initial model, then you can not correct it in MTL, but assign a transparent white texture in the model settings. It's basically the same thing. The light bulb will have a shape and will look white matte. And most importantly, it will shine like a real one! Bright and powerful, casting shadows through glass pendants. ![]() |
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