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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Using textures from default catalog after export import » » » » Post: Using textures from default catalog after export import |
Print at Dec 18, 2025, 12:20:27 AM |
| Posted by Keet at Mar 7, 2024, 10:38:13 AM |
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Using textures from default catalog after export import How can I reference a texture from the default catalog after export/import of furniture? When you export an object that uses a texture from the default catalog that texture is exported along with the object as a separate image file. No problem with that but when I import again the object uses the newly created texture file while that same texture could probably be more efficiently retrieved from the default catalog. When I have a series of custom created objects that all use the same texture it adds up when each has to load and process their own copy of the texture while they could all have retrieved it from the default catalog. All objects are in a Furniture Libraries so having to use that is no problem. It's also no problem if I have to edit the library or MTL files manually. Questions: 1. Is there a way to set this? 2. Does it really matter for efficency, especially with a lot of objects using the same textures? 3. Alternatively, is there a way to set all objects to use one single texture that is not from the default catalog instead of each using their own copy and would that increase load/display efficiency? (Like having a default set of textures for the project.) I do understand the problem if a user has changed the default catalog and removed the texture but I consider that a problem for that user if it increases effiency significantly. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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