Print at Dec 18, 2025, 11:32:47 AM

Posted by leonidas_o at Apr 5, 2024, 3:36:54 PM
Generated ground broken on import, regenerate?
Started to play around with sh3d 7.2 on MacOS and now on 7.3.
I've created a little 3d Model, created the rooms first, then double clicked to create the walls, everything looks good so far in sh3d. I've exported that (.obj) and imported it into Unreal Engine 5. When going through the building, I see strange rendering issues, the ground flickers, losing the texture. When opening the "ground_11" static mesh, which basically contains the whole ground, it looks a bit off. There is a white plane but it should be cut out like all other rooms.

So in the static mesh viewer, the part inside the red circle:


And in unreals viewport, it flickers, changing all the time losing different parts of the texture + other strange artefacts. The white area inside the red circle is affected only:


This strange white plane is also visible, when exporting the model from within sh3d as .obj, then on my mac simply previewing that object and rotating it so I can see the whole object from below. So this issue is already visible right after exporting.
Can I somehow let sh3d recreate the ground?