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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Custom 3D Model being imported without texture » » » » Post: Re: Custom 3D Model being imported without texture |
Print at Dec 18, 2025, 8:29:17 AM |
| Posted by Keet at Apr 17, 2024, 8:25:20 PM |
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Re: Custom 3D Model being imported without texture If I understand you correctly you want to have an indention in a wall that you can texture. You are on the right path but here are some remarks. Understand that a face only has one side. This means that you can only see it from one side, from the other side there is nothing. When you look at a box from the outside you see the box because the 6 faces (sides) of the box are oriented to the outside. Sometimes when you download an object from another site one or more "holes" seem to appear in the object. It's most likely that those holes have the face point in the wrong direction. You can fix such a thing by using Blender: select the face and choose mesh>normals>flip normals. This flips the face around and shows the correct side. The back part you created for your inset object is only one face, meaning that you can only see that back part from one side. As you can see in your example a single face "inside" the wall causes the texture to "mix" with the wall texture. (The flickering you see when you move the 3Dview.) This is because the object-back and wall textures are fighting for the same space. Don't do that. Just make the back a little thicker so it's not just a single face. There's really no reason to use a single face because the whole back is inside the wall and you only see the front face of the back part. I don't know if it was intentional but your object works as it does because it's exported vertical instead of horizontal. This makes the sides of the object the front and back of the 'window'. A regular window must be exported horizontal in the 2Dview. If you would drag your object in the wall it will turn 90°. Because you import as door-or-window the hole is still cut but only as far as the object is inserted in the wall. I'm sure you noticed that and now you know why. Because you did it this way and placed the object manually the hole in the wall is only as deep as you place the object. With a normal window the hole would be all the way through the wall no matter how thick the window is. Nice trick that other users will appreciate to read about. I don't know why you used a room and walls to create your frame. You could have just as easily used boxes. I usually create shapes with a nice 45° cut at the ends to match them together in a 90° corner. You will see the difference when you set a wood texture on a thicker frame. Wall sides are horrible to texture. By-the-way, your room with height 0 you got because there was only one level. In that case the floor thickness is 0 and you can't change it. Add a level below and the floor thickness becomes available and you can set it to the thickness you want. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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