Print at Dec 16, 2025, 9:04:30 AM

Posted by Keet at May 19, 2024, 9:25:19 AM
Re: Apartment project with lighting by invisible hemispheres. I continue advertising
You and I need to seriously figure out how to search for the truth, it's easy to get lost here.
You hit the nail on the head. It's very difficult to find examples that are truthful. It's very good that you can see the difference between your two last pictures. The second obviously has a little more pressure behind it because the can is tilted deeper. You can see the difference in the start of the water. In the second picture the closed line at the start is a little longer and the drops keep closer together because of the higher pressure.

We both work from different points-of-view though. My goal is the best result in the 3Dview/HtmlView while I think your goal is the best result in a rendered photo.
For a rendered photo I would start with a single drop and try to make that as real as possible. Then try to make it as small as possible in object size because you are going to need a lot of them! You will probably have to use Blender and try to eliminate as much faces of the drop as possible without destroying the general look. To get a smooth surface without hundreds of faces use the Blender Smoothing tool. It creates an illusion ('shadow') of curves where the angles are actually a little sharp. Try it by creating a sphere in Blender and reduce the number of facets. Find the optimal point where you use the least number of faces that still show curves when smoothed. Luckily a water drop is never a perfect sphere so rough curves are no problem. Maybe a little bean form as if it is about to break into two drops. You will be surprised about the low number of faces you need compared to the sphere in Sweet Home 3D.
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