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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Lighting a street light » » » » Post: Lighting a street light |
Print at Dec 17, 2025, 5:00:52 AM |
| Posted by Keet at Jul 27, 2024, 1:38:29 PM |
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Lighting a street light Some time ago I created street lights and I wanted to change them into actual lights. In itself not that difficult but to make it perfect I did run into some problems. The images show the light spread from the lights. The pink surface is the light source. The poles are 10m high and stand 50m apart, a normal configuration for highway lights ![]() ![]() The power is set to 100% to get a nice spread but it doesn't seem enough. So how do I get a wider spread? The lighted areas between two lights should intersect a little without having to place the poles closer to each other. Another problem is that the top of the pole and the head are immensely over exposed because of the 100% power setting. Next I tried an Invisible inward light half sphere instead of a surface light source. With a little tweaking that gives the perfect light spread. But it's no longer visible where the light comes from, i.e. the light head doesn't show as the source of the light. Of course this also means that the model width becomes as wide as the half sphere but I don't see that as a problem. It makes aligning a row of lights easy! ![]() Unfortunately we can't have two separate light sources in the same (distributable) model otherwise a combination of the light surface and the half sphere could create exactly the light I want. Well, we can, but only with a single power setting. Mmmmm, that might just work. I added a Invisible inward light half sphere to the street light. I made it an oval and elevated it some. Than I angled the half sphere a little to point the light towards the street. The top of the half sphere touches the bottom of the light surface of the street light. I gave the head surface light source the same name as the light source of the half sphere: 'light'. You can use different names and set them both in the Furniture Library editor but you still get only a single power setting. After export and import into a library this is the result with the power at 5%: ![]() Now the light spread is perfect AND the surface of the street light head is also lighted. Just enough to show where the light is coming from. The pole has a little shininess and that shows in the light reflection. I would have liked to set the power for each light source individually but in this case this solution works. There is a trick to adjust the light output of the sources a little by changing the size of the surface areas. It will take a lot of experimenting to get it right for each situation. The half sphere can be changed by setting some faces to a different material name that is still invisible but no longer part of the light source. This lowers the light output with the same power setting. The same can be done for the light surface of the head. I might try that for the head, lowering the light output a little by decreasing the light surface area. It just has to emit light and doesn't need to shine a beam of light. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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