|
Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Merging g lines size limits? » » » » Post: Re: Merging g lines size limits? |
Print at Dec 19, 2025, 2:54:45 PM |
| Posted by Puybaret at Aug 7, 2024, 2:07:07 PM |
|
Re: Merging g lines size limits? That point must depend on the RAM available on your computer and graphics card. From my experience with WebGL which must work similarly to Java 3D / OpenGL, you load vertice, normals and texture coordinates buffers of each group in the graphics card, then request to draw the buffers with a transformation matrix which will place it at the spot. Therefore, it's better to merge faces into a larger group. It will create a larger buffer in the graphics card and in the main RAM, but it will require less instructions to draw all the groups. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
|
|
Current timezone is GMT Dec 19, 2025, 2:54:45 PM |