Print at Dec 19, 2025, 2:54:45 PM

Posted by Puybaret at Aug 7, 2024, 2:07:07 PM
Re: Merging g lines size limits?
That point must depend on the RAM available on your computer and graphics card.
From my experience with WebGL which must work similarly to Java 3D / OpenGL, you load vertice, normals and texture coordinates buffers of each group in the graphics card, then request to draw the buffers with a transformation matrix which will place it at the spot.
Therefore, it's better to merge faces into a larger group. It will create a larger buffer in the graphics card and in the main RAM, but it will require less instructions to draw all the groups.
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Emmanuel Puybaret, Sweet Home 3D creator