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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Sweet home posibilities » » » » Post: Re: Sweet home posibilities |
Print at Dec 19, 2025, 2:54:47 AM |
| Posted by sjb007 at Aug 10, 2024, 5:38:51 PM |
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Re: Sweet home posibilities Sorry, but I will again disagree. GaudiGalopin3324 has done very impressive things within the constraints of SH3D, but please do not try to tell us that (taking one example) the rug in his first image actually looks like a rug. It is a flat box, with a flat image with zero gloss. It does not look like a rug looks in the real world, and it is not possible to render a realistic rug in SH3D. SH3D renders a flat texture with a single material wide value for roughness/gloss. You cannot model your way out of that limitation. You need a PBR based system with textures for the primary channels (diffuse, roughness, normal, possibly displacement) and if you want a really good effect, you need a hair/particle system. |
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