Print at Dec 18, 2025, 7:01:14 PM

Posted by sjb007 at Aug 13, 2024, 11:20:10 PM
Re: Sweet home posibilities
Okay, my jaw is suitably dropped. How many faces are in that rug though? And how long did the work and the render take? (Bear in mind, our guest is a professional, so a tool that slows them down too much will not be useful.)

I'll just reiterate:

  • I spent maybe 30 minutes doing mine, and half that time was picking which rug model, and which floor texture,
  • It took 5 minutes of rendering for that quality - I could give it longer for diminishing returns of additional quality
  • It has just 32 faces, 4 materials and one "curves" object for the fluffy stuff (important when there are dozens of other items to add to complete a scene)

I 'm blown away by the quality you have managed, so please don't take the following as me being harsh. I'm just pointing out the obvious differences here. Your wooden floor does not look like a wooden floor... yet biggrin . It doesn't have that diffused satin sheen that causes the reflections to blur, or that shiny/matt grain effect I pointed out in my first post. I don't think either of those are possible in SH3D, but I'm half-expecting you to prove me wrong. Are your planks modeled individually? I can't decide if I'm seeing an edge bevel catching the light, or if my old eyes are playing tricks. My entire floor is four faces (quads in Blender) and that is only because of the way I cut the opening out - I could have made it a single n-gon. All the plank edges are just a texture fed into a normal map shader node.

I'd be very interested in seeing your file if you are happy to, just to learn how you did it, and what kind of render times it would be on my system. A bit of "I'll show you mine, if you show me yours". In the meantime... I'll up the ante a bit wink

For fun:
Again, minimal work, 5 min render times, although in truth the darker scene needs more time for sure, as the low light needs more samples for an acceptable image.